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Text File
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1995-01-08
|
4KB
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74 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BARON 226.42 4L
CACODEMON 880.60 ;10
BLUEBALL 5.03 1
MEDIKIT 20.13 ;4
DEADCACODEMON 7.11 4
BACKPACK 5.03 ;1
CHAINGUN 7.55 1
PLASMA 5.03 1
LAUNCHER 5.03 1
SHOTGUN 5.03 1
CHAINSAW 5.03 1L
MAP 7.55 1L
CELLPACK 5.03 ;1
BULLETS 10.06 ;2
ROCKETS 15.09 ;2
SHELLBOX 5.03 ;2
BARMOR 7.55 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
;PER 38 ;Strict standard for exact placement
PER 32 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;