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Text File  |  1995-01-08  |  4KB  |  74 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARON                       226.42                                       4L 
  8. CACODEMON                   880.60                                       ;10 
  9. BLUEBALL                      5.03                                       1 
  10. MEDIKIT                      20.13                                       ;4 
  11. DEADCACODEMON                 7.11                                       4 
  12. BACKPACK                      5.03                                       ;1 
  13. CHAINGUN                      7.55                                       1 
  14. PLASMA                        5.03                                       1 
  15. LAUNCHER                      5.03                                       1 
  16. SHOTGUN                       5.03                                       1 
  17. CHAINSAW                      5.03                                       1L 
  18. MAP                           7.55                                       1L 
  19. CELLPACK                      5.03                                       ;1 
  20. BULLETS                      10.06                                       ;2 
  21. ROCKETS                      15.09                                       ;2 
  22. SHELLBOX                      5.03                                       ;2 
  23. BARMOR                        7.55                                       1 
  24. ;                                            
  25. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  26. ;                                            
  27. ; At run-time this value is used to adjust the
  28. ; Max#of variable based on the population of
  29. ; the level being modified.  Using the strict 
  30. ; standard requires that one or more of the   
  31. ; items in the list above not have a specified
  32. ; maximum number of objects.                  
  33. ;                                              
  34. ;PER    38   ;Strict standard for exact placement 
  35. PER    32   ;Lowered Standard for easy placement
  36. ;                                            
  37. ; Deleting any of the PRESERVE lines will mean that
  38. ; the objects will not be taken from the original  
  39. ; level.  You will have to supply your own above. 
  40. ;                                            
  41. PRESERVE    PILLARS                          
  42. PRESERVE    LAMPS                            
  43. ;                                            
  44. ; THRESHOLD determines what a MEGA-GOODIE is.  
  45. ; MEGA-GOODIES are used to make the level fair 
  46. ; if the generator places a lot of enemies in  
  47. ; the level.                                   
  48. ;                                              
  49. THRESHOLD    75                                  
  50. ;                                              
  51. ; I.Q. Determines how intelligently the program  
  52. ; places objects in the effort to defeat you.   
  53. ; 250 is the default if it is not specified here. 
  54. ;                                              
  55. I.Q.    250                                 
  56. ;                                              
  57. ; EVEN sets the point at which the program must begin 
  58. ; placing MEGA-GOODIES into the level, on the   
  59. ; basis of the hardest difficulty rating.          
  60. ; The MEGA-GOODIES give you a fighting chance,  
  61. ; setting the value lower or <500 will increase the number
  62. ; of MEGA-GOODIES available to you in a the level. 
  63. EVEN    500                                 
  64. ;                                              
  65. ; If SPREAD is not set to a low value then
  66. ; a given sector may accumulate too many objects 
  67. ; this often makes the level impossible to finish
  68. ; or just ugly-looking.  Setting the value too low
  69. ; could make it difficult to place objects within
  70. ; a given wad file.
  71. ;                  
  72. SPREAD    15                                  
  73. ;                                              
  74.